Tag: Video Games

Discussions or opinions about video games.

  • hmSpirit Dev Diary #1

    hmSpirit Dev Diary #1

    It’s no big surprise that I think the ideal career is one of a game director/developer. I love video games and have my whole life, and one of my favorite aspects of video games are their elevated ability to tell a story, to make you feel things. This lofty opening is simply to provide my passion behind the subject, because while I have several ideas of fun games in the chamber of secrets, this update and the next several will be around a project for a NSFW game – a hentai game, if you will.

    Back in late 2021, I was actively writing demo scripts for a game I call the “dream project,” and while it has been indefinitely on hold, it is not without reason. I had enrolled into a Computer Science degree program to force myself into a deeper understanding of the principles of software design and development. Along that path, I took some game design courses that expanded my knowledge on how we approach game design and project management. During the degree, probably two or so years ago, I was friends with a friendly guy from Canada that ran his own software development firm. He has all but faded away from my life, but I still recall during one of his random pop-ups a conversation we had had: we discussed my further interest in advanced CompSci topics and then discussed my want to make games. This brought up the interest in doing a hentai or adult game, primarily for a shot at financial success that could be reinvested further.

    That is not to say this project does not contain any passion or aims to be a soulless cash-grab: on the contrary even. Currently titled “hmSpirit,” this is a 2D project being prototyped in GameMaker, a software I have been interested in using for some time now. As 2026 started, I decided if I had a resolution of any kind, it would be to kick it in gear with working on projects that put some of my degree to use (I am now graduated as of writing this!) Within just the first few weeks of 2026, I have already learned so much about the engine and got a ever so slight grasp on my approach to making a production-grade project by the end of this.

    Introduction to “hmSpirit”

    Code named “hmSpirit,” the project is currently to prototype something that will aim to be one of the best adult Farming RPGs. It is essentially a merge of my enjoyment of the doujin hentai game world and farming sims/RPGs. I know that there are a good few of these that exist on the market, but I personally feel none of them go far enough to provide a solid game experience all around. In fact, that is my complaint with most H-games: more often than not, core gameplay loops are neglected for quick thrills.

    You may say that is the point, they are literally porn games, and in some cases you may be right, but there are many classic Eroge or H-RPGs that have attempted a balance, and I want to strike on it and then some! While I don’t believe it will end up being on the quality of Stardew Valley, my vision is a core farming RPG that is well-done enough that people wouldn’t even mind if it never was a hentai game as well. But, my personal motto is “I want to make games I want to play,” and I love farming RPGs and H-games, but there isn’t a fun one that merges these for something you could sink say 50-60 hours into on just enjoying the gameplay loop and world alone.

    My idea, as much of it I can share, is to focus on one of the features I always love in any RPG when it’s incorporated (especially in Farming ones): relationships. A farming RPG without relationship mechanics is like a car without oil: you just can’t drive far without it (or at all, depending on the car). A big focus on the master Game Design Document (MGDD) is how the balance between Farming and your relationships are. To grossly summarize it: the quality and output of your farming endeavors will effect how your relationship endeavors with the NPCs, and vice versa. And not just in a positive way! Another important design philosophy to me is to design systems in a way that even if they’re limited in technical scope, they can be manipulated by the player to play the game again in many different ways.

    In one player’s save, they may choose to play it like they’re playing something like Stardew Valley – farming, becoming friends with everyone, unlocking all the secrets, and maybe do a little tomfoolery with their wife/husband/partner of choice on the side. Another player may choose to go full pervert-eroge gamer mode and focus maybe a little too much on the erotic aspects. I want there to be the freedom of choice there within this symbiotic system, but of course punish swinging too far in either direction (sort of like real life, huh?)

    So, on paper a prospective player may look and end up seeing a relatively tame hentai Farming game, but in reality the project scope is rather involved. I hope I keep the steam going so I can update someday on my challenges in developing the inter-workings of these relationship systems, but for now, you can have my lofty visions and the actual updates as of now.

    Design Documents

    The Master Game Design document is currently at 28 pages and over 5000 words, which is actually on the smaller side, but is by far the largest GDD I have put together so far. It is still ongoing and like most GDDs, it will change as the project takes new identities, but this has been a fun creative outlet I have desperately needed for sometime now. Thinking out the high-level systems, the skills, the scenarios and gameplay loops has been a blast. I have plans to work on this a bit more to a first revision by the end of January.

    I am trying my best to not tread into feature-creep too early, and so I personally feel my plans outlined in the GDD are on the slim side, but again, I want to prototype something playable with a solid foundation of design documentation before I ramp into actual production.

    Game

    This is the latest in-engine footage captured today. This is of course extremely amateurish. I am not too dedicated into programming the prototype yet, but I am trying to achieve the following while designing:

    • Get more acquainted with Gamemaker
    • Learn the engine low-level systems, functions, how to handle maps and tiles and draw orders, etc.
    • Set up basic boilerplate stuff, like collisions, depth, basic interactions, and basic AI (movement)

    This is the culmination of probably just 6 or 7 hours of work so far – of course using assets I have purchased from itch.io. I am fine with premade assets for prototyping (you can find the tileset by Emanuelle here) – I have plans to commission or employ the works of artists once it is ready for a pre-production state.

    Again, this video doesn’t show anything to brag about, but rather serves as proof to myself I am doing it. I am essentially taking up some hours throughout the week to handle all aspects of game production to trick my brain into getting into a locked-in state for the prototype. Under the hood, I am a little more proud, as I have been trying to wire this so that high-level concepts such as Character logic, input and collision handle in a reusable way and not copy+pasted per object. I may be making a hentai game, but I want it to run efficiently and be as bug-free as possible gosh darn it!

    I also have active engine and script documentation going, so if by some chance other people come on, they have the idea right away (and so do I if I ever take a break…) I am going to play around with setting up a basic interaction/trigger to dialogue system soon and then focus on making the rest of the preliminary design documentation: the MGDD, character sheets, crude concept art (I am not a great artist), scenarios, etc.

    Current (fuzzy) timeline for the prototype:

    Jan:

    • Basic dialogue system
    • Basic NPC AI movement on paths and prepare for unique NPC schedules
    • Finish the MGDD

    Feb:

    • Start Character Sheets
    • Start first “clean” test map in-engine
    • Start Character Dialogue mapping
    • Any bad concept art for characters

    Mar:

    • Start prototyping the farming mechanics and in-game clock
    • Prototype UI elements (menus and inventory)
    • Start Quests outlining

    Apr:

    • Dedicate to finishing design materials for first prototype
    • Finish up any lingering development items prior

    June is a busy time at work, so I will likely not get to do much for the project then.

    Jul:

    • Begin the prototype for the relationship systems
    • Begin prototyping cut scenes (to reuse for story and relationships)

    I hope you look forward to more updates if you’re a fellow farming rpg and/or H-game enjoyer!

  • My top games of 2025

    My top games of 2025

    2025 was a lighter year in new game releases. For me personally, the year did not ramp up until after the Nintendo Switch 2 release. I had spent the early part of the year moving, flying out to stay in L.A. for a week, and finally taking care of boring adult stuff that comes with moving to a new place. However, as a certified gamer, I still surprisingly pulled off playing enough new titles to culminate into a Top 10 list, so let’s do that.

    This list includes a game that is left unfinished, so I will mark it with a * in the list. This is more of a stream of consciousness on what I remember feeling when playing these games and less of an analyzed, well-thought critique of these games.

    10. Dynasty Warriors Origins

    When this game was first revealed it was safe to say I was decently hyped up for it. I loved the Warriors musou games growing up, and haven’t played one fully since Dynasty Warriors Empires 8. The graphics engine finally looked better, the battle scales looked larger – I was prepared.

    January 17th, 2025 came and essentially went. I do like this game, but honestly its inclusion at the top of this list is due to having not finished many games or playing enough games at the top of the year. I may do an in-depth review/rant on this in the future, but while it was an enjoyable action game, DW: Origins dropped off so much of what makes the series a fun and replayable experience.

    9. WUCHANG: Fallen Feathers*

    This was a game I didn’t even know about until I saw it randomly on the Playstation Store’s “Upcoming” section. Pretty lady + dark souls is always a easy sell to me. And, after seeing Iron Pineapple’s video on it, I figured I’d give it a shot.

    This is the game I have yet to complete, by the way. I won’t get too detailed, but the game is fun. It definitely captures the way I felt when playing Dark Souls (1) for the first time, but in a macabre fantasy China. The moment to moment gameplay is fun and there is plenty of challenge, but this game runs pretty bad at times (even on my PS5 Pro), and before I could even finish it, controversies with the player-base in China led to content being censored or redone before I could experience how it originally was.

    8. Sonic Racing: CrossWorlds

    I was late to the party on this one. Let me get it out of the way: this game is way more fun than Mario Kart World (which is not on this list). To be fair, it’s hard to beat a racing game where you can play as Hatsune Miku.

    I picked this one up for Black Friday and played a good bit with my friend. It’s by no means the perfect game, and it is plagued with a balancing issue that has yet to be addressed (you want to be in between 4th-8th place until the last moments of the game pretty much). There are also some sad looking graphics engine issues even on PS5 Pro, such as background characters appearing to be .gifs imported into the world. All that aside, the character selection is great and the racing is fun and feels good to control.

    7. R.E.P.O

    R.E.P.O dropped in February, but I didn’t play it until a couple months after. I had still felt full from my good 40+ hours in Lethal Company the year prior, but my friend saw a lot of clips of this game and wanted to try it.

    It became a regular Discord get-together for us for a month there in 2025 and it was good fun the whole time. I know the game still receives updates from time to time, but it ultimately felt like there was a little less to truly work towards besides powering up. I absolutely love the ways you can try to kill the monsters too – the sleep dart gun is top tier!

    6. Donkey Kong Bananza

    We finally get to the Switch 2 games. I was up past midnight picking up the Switch 2: despite the online discourse, I was excited. DK Bananza looked like fun, so I picked it up. I don’t really play any sort of platformer-adventure games often (if ever), but admittedly the Switch 2 was sort of dry at the time, and this was the stream of water it desperately needed.

    This game was a blast – early negative reviews be damned! I played primarily in handheld mode and enjoyed smashing entire blocks of terrain, collecting all of the fossils and running around to get the Crystal Bananas. This is a solid game, which explains its nomination for Game of the Year at The Game Awards 2025. The only real complaint I had for DK Bananza is it overstays its welcome in the story and could have been shortened just a touch.

    5. Elden Ring: Nightreign

    I am an Elden Ring lover. I have played Dark Souls 1 and some of 2 and 3, so I may be called a poser, but Elden Ring was an insane release back in 2022. I even 100%’d it – I love this game. So when Nightreign was announced to be a co-op roguelike spinoff, I was somewhat skeptical but still excited to try it out.

    When it dropped, that excitement was validated. The game is essentially co-op runs through a mashup of the Elden Ring maps, where every second counts to level up and get better weapons before the Fortnite-esque storm consumes you. I 100%’d this game as well and enjoyed many sessions with my friends, but now that the DLC has dropped, I found myself not as eager to come back as I thought I would. I’m sure I will come around, but the DLC expansion did not demand my immediate attention.

    4. Monster Hunter Wilds

    This was the game that tricked me into believing I needed a PS5 Pro. Some background: I was in the middle of a move when initial reviews were dropping, and the game looked like a lot of fun. But performance issues on consoles were noted, and many had said that PS5 Pro was the definitive way to play this title. I’m not super sure about that, as it still has some embarrassing hiccups on it, but regardless, this was a fun addition to the series.

    Another one I spent a good chunk of my Spring on and it ended up 100%’d as well! As an Insect Glaive main, I wish the feel for the weapon was retained from MH Rise. Instead, it is back to the sheepish jumps of World, but with the addition of the new special attacks, I can forgive it. It really does suck Capcom haven’t quite pushed to eradicate the glaring performance issues yet…regardless, it is more than playable and what you get to play is a blast.

    Yes, my top three starts this way and I am not ashamed. I was a fan of Umamusume Season 1 back when it aired originally. At the time, I did not know it was planned to have the game come out first, and then it wasn’t until the Global release earlier in 2025 that I even knew there were multiple seasons, a movie, and that Japan had the game for some time.

    Although it took me a minute to understand the actual gameplay of this little gacha, it got me back into the series full-send. I am now knowledgeable on many race horses from around the world, get to enjoy cute horse girls daily, and am catching back up with all the anime I have missed (and it’s all good!)

    The reception for Umamusume: Pretty Derby’s Global release actually shocked me! I remember it was a popular show back in S1 of the anime because people thought the concept of race horses turned anime girls was funny. I guess it’s an everlasting charm, because I still love it!

    Hoo boy. I have played RF3, RF4, and RF5. I still remember when RF5 was title revealed years ago, I had tears in my eyes because prior, the series’ developer was shutting their doors. Not too long after, in 2023, we saw “Project Dragon” revealed as a Rune Factory game. Little information dropped about this until the months leading to release – which was pushed back to release with the Switch 2 on June 5th, 2025. That whole time, I had just assumed we were getting Rune Factory 5 but “in Japan.”

    What an awesome surprise this was. To be frank, this is definitely a sort of “spin-off” on the series, but it does introduce so many changes to the core mechanics that I think Rune Factory should include going forward. Building multiple villages with NPCs that can come and go to automate farmer and foraging and more, lots of different combat styles and skill trees to invest in, and a cast of just all around lovely and fun characters that are all well voice acted. This was my obsession all of June, I could barely put the game down. I still have the end-game content to finish, but I got a solid 60+ hours out of simply playing through the main story while getting distracted with side content here and there. There are some things I wish this game went further on, like the relationship systems and marriage, and I quite dislike that they locked some romance options behind a DLC, but it is probably the best Rune Factory to date.

    I have played nearly 100 hours of this game so far. I preface with that because I initially planned to make this the #2 on the list. But, simply for what this game is and how much time I put into it alone this year – it has to be number 1.

    I never played the original Harvest Moon: Grand Bazaar (unfortunately). However, with the modernization of the old games under the moniker of “Story of Seasons,” I have picked up every type of remake to-date, so this was no exception. I never expected much, especially when the previous remake was my childhood favorite, Harvest Moon: A Wonderful Life. But when this released and I got my hands on it, I was more than pleasantly surprised.

    Many a fan are hailing this as “the best game in the series” and at this point, I am inclined to agree. It is by far the best looking we have seen from Story of Seasons to this point, and what was a small DS title in the series has been remade into a full-sized package worth every penny. One of the first things I noticed that instantly told me this was a quality product was there is a beefy amount of voice acting – something that has been extremely rare for the series outside of some vocal stims and grunts.

    The next thing was that this game looks so pretty. Yes – it’s not revolutionary graphical prowess you would see with a triple A title, but for a long-time fan, this is the same feeling as shifting from a PS3 game to a PS5 game. Colors are deep and lush, the foliage amount and animations really make you “feel” the wind of Zephyr Town. It’s just a cute little treat for your eyes.

    Gameplay is solid as ever too (with some caveats). While there is a lack of world customization the baseline titles attempt to give, it is not necessary here. You can unlock more fields, repair the windmills to unlock more resources – there are progression systems, and it all culminates with the overhead system of progressing your bazaar rank. This is an extremely fun loop to work through, as you never feel the need to “skip a day” in any week in the game, as you always need to work on meeting the goals for the next bazaar rank. I do dislike the decay/quality system, as it makes you rush to try and use your produce and food items at all times, and I feel like I am spending half of my harvest on making more seeds than I am simply making money. But those are tiny complaints.

    This is one of my top-played games on the Switch 2 or Switch library in general, and is by far the most time I have put into a Story of Seasons game since I was a kid (I lost hundreds of hours of sleep to the original HM: A Wonderful Life). With that being said, these are just some of the reasons I picked this as my stand-out game from 2025.


    Honorable Mentions

    There were a good amount of games in 2025 that I picked up, but these are mostly ones I picked up near the end of the year and/or haven’t finished enough of to feel like I could place it comfortably on a list like this.

    Expedition 33

    I waited for the physical release which was pushed back into November, so I didn’t get to start this title until mid-November of 2025. I have yet to finish it and have just started Act 2. I see why people were all about this, but because I did not finish it in time and from some personal opinions on it, I think this is simply a solid RPG to recommend but not quite one to take home all the gold.

    Megabonk

    I heard a lot of good things about this throughout 2025, and before I bought it on-sale in late December, I wrote it off as “just another Vampire Survivors” game. To be fair, I do like the gameplay loop of those games, but I really only played Holocure in that genre and nothing else. I decided to pick up Megabonk and man, it is just good fun where you can sort of shut your brain off, but put in enough thought per run to feel like a smart fella. I haven’t played enough and have only unlocked a quarter of the items, but yes, this is a really fun game!

    Yakuza 0 Director’s Cut

    I picked this up a day after the Switch 2 dropped for the simple fact that I had not played Yakuza 0 since back in 2017. Yakuza 0 was my first experience with the franchise, so at the time the appeal of the substories and minigames had not dawned on me, so I remember burning through the game really fast.

    As of writing, I have put in over 50 hours into Director’s Cut so far on my Switch 2, and I am glad I picked it up simply because it is letting me truly love Yakuza 0 all over again and to go back and appreciate everything I had neglected before.