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FH dev diary #4 – Managing Scenes, getting assets, drawing paths
Read more: FH dev diary #4 – Managing Scenes, getting assets, drawing pathsHello hello and welcome to another dev diary 4. A little over a week since the last one, but I have put in some significant progress to this week’s goals. So, the juicy behind-the-scenes screenshots and early footage you will see will be pretty different from the previous post’s. During this last week, I wanted…
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FH dev diary #3
Read more: FH dev diary #3A lot of work has been done to hmSpirit – which is now henceforth labeled as “FH” in the dev diaries.I have a ideal final name picked out, so this is the abbreviation of that! Creative-front First and foremost, I have been actively trying to recruit the work of lovely independent artists in game-dev communities to…
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hmSpirit Dev Diary #2
Read more: hmSpirit Dev Diary #2Hello everyone~! I have a new dev diary update to share on my hmSpirit project. I have been pounding away at prototyping on this and am finally back with a new post to share the progress made so far! I have a decent bit of tech-facing things to discuss in this dev diary so strap…
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hmSpirit Dev Diary #1
Read more: hmSpirit Dev Diary #1This is the first ever dev-diary for my Farming h-game prototype project. Read for an introduction and some fun updates and a timeline!
