If I could have one wish I would wish for an eternal sleep that brings peace. Because of the monsoon rain, I fall weak and I love it.
If there ever was a sunny day, I wouldn’t know it. Because I am quite the weak human and I disagree with this life. I wish to fall in the lake of the city and let the citizens eat my flesh.
If I could do one thing I would strengthen the rope that protrudes from my ceiling. Unfinished documents on my scraped desk they remind me of why I hate who I am. The monsoon rain can’t stop and the beat never stops.
If there ever was a sunny day, I wouldn’t know it. Because I wish to no longer be human. Because I wish to become one of the daemon? Because I am tired. Yes, I disagree with this life.
Alas, I adjust my attire for my ruler as to not threaten the quality of this worthless value. Grabbing the documents, finished, I leave and enter my daily hell. These grey suits drain me These grey suits tempt me.
I let go~ …
If there ever was a sunny day, I didn’t live to see it. Because I was foolish. Because I was selfish. Because I was stupid. Yes, I loved this life, but I claimed it for the value of the taxman. Why would I do such a thing? Monsoon rains seem to understand.
It’s no big surprise that I think the ideal career is one of a game director/developer. I love video games and have my whole life, and one of my favorite aspects of video games are their elevated ability to tell a story, to make you feel things. This lofty opening is simply to provide my passion behind the subject, because while I have several ideas of fun games in the chamber of secrets, this update and the next several will be around a project for a NSFW game – a hentai game, if you will.
Back in late 2021, I was actively writing demo scripts for a game I call the “dream project,” and while it has been indefinitely on hold, it is not without reason. I had enrolled into a Computer Science degree program to force myself into a deeper understanding of the principles of software design and development. Along that path, I took some game design courses that expanded my knowledge on how we approach game design and project management. During the degree, probably two or so years ago, I was friends with a friendly guy from Canada that ran his own software development firm. He has all but faded away from my life, but I still recall during one of his random pop-ups a conversation we had had: we discussed my further interest in advanced CompSci topics and then discussed my want to make games. This brought up the interest in doing a hentai or adult game, primarily for a shot at financial success that could be reinvested further.
That is not to say this project does not contain any passion or aims to be a soulless cash-grab: on the contrary even. Currently titled “hmSpirit,” this is a 2D project being prototyped in GameMaker, a software I have been interested in using for some time now. As 2026 started, I decided if I had a resolution of any kind, it would be to kick it in gear with working on projects that put some of my degree to use (I am now graduated as of writing this!) Within just the first few weeks of 2026, I have already learned so much about the engine and got a ever so slight grasp on my approach to making a production-grade project by the end of this.
Introduction to “hmSpirit”
Code named “hmSpirit,” the project is currently to prototype something that will aim to be one of the best adult Farming RPGs. It is essentially a merge of my enjoyment of the doujin hentai game world and farming sims/RPGs. I know that there are a good few of these that exist on the market, but I personally feel none of them go far enough to provide a solid game experience all around. In fact, that is my complaint with most H-games: more often than not, core gameplay loops are neglected for quick thrills.
You may say that is the point, they are literally porn games, and in some cases you may be right, but there are many classic Eroge or H-RPGs that have attempted a balance, and I want to strike on it and then some! While I don’t believe it will end up being on the quality of Stardew Valley, my vision is a core farming RPG that is well-done enough that people wouldn’t even mind if it never was a hentai game as well. But, my personal motto is “I want to make games I want to play,” and I love farming RPGs and H-games, but there isn’t a fun one that merges these for something you could sink say 50-60 hours into on just enjoying the gameplay loop and world alone.
My idea, as much of it I can share, is to focus on one of the features I always love in any RPG when it’s incorporated (especially in Farming ones): relationships. A farming RPG without relationship mechanics is like a car without oil: you just can’t drive far without it (or at all, depending on the car). A big focus on the master Game Design Document (MGDD) is how the balance between Farming and your relationships are. To grossly summarize it: the quality and output of your farming endeavors will effect how your relationship endeavors with the NPCs, and vice versa. And not just in a positive way! Another important design philosophy to me is to design systems in a way that even if they’re limited in technical scope, they can be manipulated by the player to play the game again in many different ways.
In one player’s save, they may choose to play it like they’re playing something like Stardew Valley – farming, becoming friends with everyone, unlocking all the secrets, and maybe do a little tomfoolery with their wife/husband/partner of choice on the side. Another player may choose to go full pervert-eroge gamer mode and focus maybe a little too much on the erotic aspects. I want there to be the freedom of choice there within this symbiotic system, but of course punish swinging too far in either direction (sort of like real life, huh?)
So, on paper a prospective player may look and end up seeing a relatively tame hentai Farming game, but in reality the project scope is rather involved. I hope I keep the steam going so I can update someday on my challenges in developing the inter-workings of these relationship systems, but for now, you can have my lofty visions and the actual updates as of now.
Design Documents
The Master Game Design document is currently at 28 pages and over 5000 words, which is actually on the smaller side, but is by far the largest GDD I have put together so far. It is still ongoing and like most GDDs, it will change as the project takes new identities, but this has been a fun creative outlet I have desperately needed for sometime now. Thinking out the high-level systems, the skills, the scenarios and gameplay loops has been a blast. I have plans to work on this a bit more to a first revision by the end of January.
I am trying my best to not tread into feature-creep too early, and so I personally feel my plans outlined in the GDD are on the slim side, but again, I want to prototype something playable with a solid foundation of design documentation before I ramp into actual production.
Game
This is the latest in-engine footage captured today. This is of course extremely amateurish. I am not too dedicated into programming the prototype yet, but I am trying to achieve the following while designing:
Get more acquainted with Gamemaker
Learn the engine low-level systems, functions, how to handle maps and tiles and draw orders, etc.
Set up basic boilerplate stuff, like collisions, depth, basic interactions, and basic AI (movement)
This is the culmination of probably just 6 or 7 hours of work so far – of course using assets I have purchased from itch.io. I am fine with premade assets for prototyping (you can find the tileset by Emanuelle here) – I have plans to commission or employ the works of artists once it is ready for a pre-production state.
Again, this video doesn’t show anything to brag about, but rather serves as proof to myself I am doing it. I am essentially taking up some hours throughout the week to handle all aspects of game production to trick my brain into getting into a locked-in state for the prototype. Under the hood, I am a little more proud, as I have been trying to wire this so that high-level concepts such as Character logic, input and collision handle in a reusable way and not copy+pasted per object. I may be making a hentai game, but I want it to run efficiently and be as bug-free as possible gosh darn it!
I also have active engine and script documentation going, so if by some chance other people come on, they have the idea right away (and so do I if I ever take a break…) I am going to play around with setting up a basic interaction/trigger to dialogue system soon and then focus on making the rest of the preliminary design documentation: the MGDD, character sheets, crude concept art (I am not a great artist), scenarios, etc.
Current (fuzzy) timeline for the prototype:
Jan:
Basic dialogue system
Basic NPC AI movement on paths and prepare for unique NPC schedules
Finish the MGDD
Feb:
Start Character Sheets
Start first “clean” test map in-engine
Start Character Dialogue mapping
Any bad concept art for characters
Mar:
Start prototyping the farming mechanics and in-game clock
Prototype UI elements (menus and inventory)
Start Quests outlining
Apr:
Dedicate to finishing design materials for first prototype
Finish up any lingering development items prior
June is a busy time at work, so I will likely not get to do much for the project then.
Jul:
Begin the prototype for the relationship systems
Begin prototyping cut scenes (to reuse for story and relationships)
I hope you look forward to more updates if you’re a fellow farming rpg and/or H-game enjoyer!
2025 was a lighter year in new game releases. For me personally, the year did not ramp up until after the Nintendo Switch 2 release. I had spent the early part of the year moving, flying out to stay in L.A. for a week, and finally taking care of boring adult stuff that comes with moving to a new place. However, as a certified gamer, I still surprisingly pulled off playing enough new titles to culminate into a Top 10 list, so let’s do that.
This list includes a game that is left unfinished, so I will mark it with a * in the list. This is more of a stream of consciousness on what I remember feeling when playing these games and less of an analyzed, well-thought critique of these games.
10. Dynasty Warriors Origins
When this game was first revealed it was safe to say I was decently hyped up for it. I loved the Warriors musou games growing up, and haven’t played one fully since Dynasty Warriors Empires 8. The graphics engine finally looked better, the battle scales looked larger – I was prepared.
January 17th, 2025 came and essentially went. I do like this game, but honestly its inclusion at the top of this list is due to having not finished many games or playing enough games at the top of the year. I may do an in-depth review/rant on this in the future, but while it was an enjoyable action game, DW: Origins dropped off so much of what makes the series a fun and replayable experience.
9. WUCHANG: Fallen Feathers*
This was a game I didn’t even know about until I saw it randomly on the Playstation Store’s “Upcoming” section. Pretty lady + dark souls is always a easy sell to me. And, after seeing Iron Pineapple’s video on it, I figured I’d give it a shot.
This is the game I have yet to complete, by the way. I won’t get too detailed, but the game is fun. It definitely captures the way I felt when playing Dark Souls (1) for the first time, but in a macabre fantasy China. The moment to moment gameplay is fun and there is plenty of challenge, but this game runs pretty bad at times (even on my PS5 Pro), and before I could even finish it, controversies with the player-base in China led to content being censored or redone before I could experience how it originally was.
8. Sonic Racing: CrossWorlds
I was late to the party on this one. Let me get it out of the way: this game is way more fun than Mario Kart World (which is not on this list). To be fair, it’s hard to beat a racing game where you can play as Hatsune Miku.
I picked this one up for Black Friday and played a good bit with my friend. It’s by no means the perfect game, and it is plagued with a balancing issue that has yet to be addressed (you want to be in between 4th-8th place until the last moments of the game pretty much). There are also some sad looking graphics engine issues even on PS5 Pro, such as background characters appearing to be .gifs imported into the world. All that aside, the character selection is great and the racing is fun and feels good to control.
7. R.E.P.O
R.E.P.O dropped in February, but I didn’t play it until a couple months after. I had still felt full from my good 40+ hours in Lethal Company the year prior, but my friend saw a lot of clips of this game and wanted to try it.
It became a regular Discord get-together for us for a month there in 2025 and it was good fun the whole time. I know the game still receives updates from time to time, but it ultimately felt like there was a little less to truly work towards besides powering up. I absolutely love the ways you can try to kill the monsters too – the sleep dart gun is top tier!
6. Donkey Kong Bananza
We finally get to the Switch 2 games. I was up past midnight picking up the Switch 2: despite the online discourse, I was excited. DK Bananza looked like fun, so I picked it up. I don’t really play any sort of platformer-adventure games often (if ever), but admittedly the Switch 2 was sort of dry at the time, and this was the stream of water it desperately needed.
This game was a blast – early negative reviews be damned! I played primarily in handheld mode and enjoyed smashing entire blocks of terrain, collecting all of the fossils and running around to get the Crystal Bananas. This is a solid game, which explains its nomination for Game of the Year at The Game Awards 2025. The only real complaint I had for DK Bananza is it overstays its welcome in the story and could have been shortened just a touch.
5. Elden Ring: Nightreign
I am an Elden Ring lover. I have played Dark Souls 1 and some of 2 and 3, so I may be called a poser, but Elden Ring was an insane release back in 2022. I even 100%’d it – I love this game. So when Nightreign was announced to be a co-op roguelike spinoff, I was somewhat skeptical but still excited to try it out.
When it dropped, that excitement was validated. The game is essentially co-op runs through a mashup of the Elden Ring maps, where every second counts to level up and get better weapons before the Fortnite-esque storm consumes you. I 100%’d this game as well and enjoyed many sessions with my friends, but now that the DLC has dropped, I found myself not as eager to come back as I thought I would. I’m sure I will come around, but the DLC expansion did not demand my immediate attention.
4. Monster Hunter Wilds
This was the game that tricked me into believing I needed a PS5 Pro. Some background: I was in the middle of a move when initial reviews were dropping, and the game looked like a lot of fun. But performance issues on consoles were noted, and many had said that PS5 Pro was the definitive way to play this title. I’m not super sure about that, as it still has some embarrassing hiccups on it, but regardless, this was a fun addition to the series.
Another one I spent a good chunk of my Spring on and it ended up 100%’d as well! As an Insect Glaive main, I wish the feel for the weapon was retained from MH Rise. Instead, it is back to the sheepish jumps of World, but with the addition of the new special attacks, I can forgive it. It really does suck Capcom haven’t quite pushed to eradicate the glaring performance issues yet…regardless, it is more than playable and what you get to play is a blast.
3. Umamusume: Pretty Derby
Yes, my top three starts this way and I am not ashamed. I was a fan of Umamusume Season 1 back when it aired originally. At the time, I did not know it was planned to have the game come out first, and then it wasn’t until the Global release earlier in 2025 that I even knew there were multiple seasons, a movie, and that Japan had the game for some time.
Although it took me a minute to understand the actual gameplay of this little gacha, it got me back into the series full-send. I am now knowledgeable on many race horses from around the world, get to enjoy cute horse girls daily, and am catching back up with all the anime I have missed (and it’s all good!)
The reception for Umamusume: Pretty Derby’s Global release actually shocked me! I remember it was a popular show back in S1 of the anime because people thought the concept of race horses turned anime girls was funny. I guess it’s an everlasting charm, because I still love it!
2. Rune Factory: Guardians of Azuma
Hoo boy. I have played RF3, RF4, and RF5. I still remember when RF5 was title revealed years ago, I had tears in my eyes because prior, the series’ developer was shutting their doors. Not too long after, in 2023, we saw “Project Dragon” revealed as a Rune Factory game. Little information dropped about this until the months leading to release – which was pushed back to release with the Switch 2 on June 5th, 2025. That whole time, I had just assumed we were getting Rune Factory 5 but “in Japan.”
What an awesome surprise this was. To be frank, this is definitely a sort of “spin-off” on the series, but it does introduce so many changes to the core mechanics that I think Rune Factory should include going forward. Building multiple villages with NPCs that can come and go to automate farmer and foraging and more, lots of different combat styles and skill trees to invest in, and a cast of just all around lovely and fun characters that are all well voice acted. This was my obsession all of June, I could barely put the game down. I still have the end-game content to finish, but I got a solid 60+ hours out of simply playing through the main story while getting distracted with side content here and there. There are some things I wish this game went further on, like the relationship systems and marriage, and I quite dislike that they locked some romance options behind a DLC, but it is probably the best Rune Factory to date.
1. Story of Seasons: Grand Bazaar
I have played nearly 100 hours of this game so far. I preface with that because I initially planned to make this the #2 on the list. But, simply for what this game is and how much time I put into it alone this year – it has to be number 1.
I never played the original Harvest Moon: Grand Bazaar (unfortunately). However, with the modernization of the old games under the moniker of “Story of Seasons,” I have picked up every type of remake to-date, so this was no exception. I never expected much, especially when the previous remake was my childhood favorite, Harvest Moon: A Wonderful Life. But when this released and I got my hands on it, I was more than pleasantly surprised.
Many a fan are hailing this as “the best game in the series” and at this point, I am inclined to agree. It is by far the best looking we have seen from Story of Seasons to this point, and what was a small DS title in the series has been remade into a full-sized package worth every penny. One of the first things I noticed that instantly told me this was a quality product was there is a beefy amount of voice acting – something that has been extremely rare for the series outside of some vocal stims and grunts.
The next thing was that this game looks so pretty. Yes – it’s not revolutionary graphical prowess you would see with a triple A title, but for a long-time fan, this is the same feeling as shifting from a PS3 game to a PS5 game. Colors are deep and lush, the foliage amount and animations really make you “feel” the wind of Zephyr Town. It’s just a cute little treat for your eyes.
Gameplay is solid as ever too (with some caveats). While there is a lack of world customization the baseline titles attempt to give, it is not necessary here. You can unlock more fields, repair the windmills to unlock more resources – there are progression systems, and it all culminates with the overhead system of progressing your bazaar rank. This is an extremely fun loop to work through, as you never feel the need to “skip a day” in any week in the game, as you always need to work on meeting the goals for the next bazaar rank. I do dislike the decay/quality system, as it makes you rush to try and use your produce and food items at all times, and I feel like I am spending half of my harvest on making more seeds than I am simply making money. But those are tiny complaints.
This is one of my top-played games on the Switch 2 or Switch library in general, and is by far the most time I have put into a Story of Seasons game since I was a kid (I lost hundreds of hours of sleep to the original HM: A Wonderful Life). With that being said, these are just some of the reasons I picked this as my stand-out game from 2025.
Honorable Mentions
There were a good amount of games in 2025 that I picked up, but these are mostly ones I picked up near the end of the year and/or haven’t finished enough of to feel like I could place it comfortably on a list like this.
Expedition 33
I waited for the physical release which was pushed back into November, so I didn’t get to start this title until mid-November of 2025. I have yet to finish it and have just started Act 2. I see why people were all about this, but because I did not finish it in time and from some personal opinions on it, I think this is simply a solid RPG to recommend but not quite one to take home all the gold.
Megabonk
I heard a lot of good things about this throughout 2025, and before I bought it on-sale in late December, I wrote it off as “just another Vampire Survivors” game. To be fair, I do like the gameplay loop of those games, but I really only played Holocure in that genre and nothing else. I decided to pick up Megabonk and man, it is just good fun where you can sort of shut your brain off, but put in enough thought per run to feel like a smart fella. I haven’t played enough and have only unlocked a quarter of the items, but yes, this is a really fun game!
Yakuza 0 Director’s Cut
I picked this up a day after the Switch 2 dropped for the simple fact that I had not played Yakuza 0 since back in 2017. Yakuza 0 was my first experience with the franchise, so at the time the appeal of the substories and minigames had not dawned on me, so I remember burning through the game really fast.
As of writing, I have put in over 50 hours into Director’s Cut so far on my Switch 2, and I am glad I picked it up simply because it is letting me truly love Yakuza 0 all over again and to go back and appreciate everything I had neglected before.
On December 13th, I had finally evolved in my greenhorn backpacking status: I convinced my friend who doesn’t really hike to come hit the trail with me. This was my pal Rylan’s commitment to a long-time agreement to come on a one-night backpacking trip with me if I did…something? I don’t quite remember the quid pro quo completely, just that he had to agree to do this at some point – and this was that point.
This trip was originally meant to be the Sam’s Knob and Little Sam loop in the same wonderful Pisgah Forest, but the Blue Ridge Parkway was closed on all ends to that trailhead so I settled for the Cat’s Gap to John Rock loop. When I originally reviewed this loop on AllTrails, I was judgemental in how it seemed like it would be a relatively basic loop in the woods with a small breakout view. Boy, I was wrong – never judge a trail by its map.
We arrived in Brevard and into Pisgah by around 12 in the afternoon. The weather was beautiful – clear skies, a nice high in the low 50’s and the night’s low was only around 30 degrees – definitely cold, but not extreme.
The trailhead starts from the parking lot of the Pisgah Center for Wildlife Education. It was predictably packed for a Saturday afternoon as there were only a handful of spots to park remaining. We got out, suited up and began.
The beginning is relatively chill, with few inclines and starts along the Cedar Rock Creek, which appeared to be a popular fishing spot.
We were energized and optimistic early, as the weather was nice and the trail was easy to start. There was a decent amount of foot traffic and many “adventure dogs” with their owners out and about.
As usual, early into a hike is when the Instagram bug kicks in. So we snapped a shot of the first creek crossing. There are a couple of these along the trail but none of them (at this time) were particularly difficult and were shallow. Just be sure to have the appropriate footwear with you and bring extra socks if you do camp out.
From here, the trail begins its ascent to the base of John Rock. Overall the trail’s elevation gain estimated to be over 1,100 feet and it definitely seems right. It is one of those loops where you spend the entire midway going up high, down a little bit, and then up high again.
We had stopped for a pee break when the coast was clear and then continued a little bit before I had realized we were supposed to go onto John Trail at an intersection – nothing wrong with a little extra calories burned however. Correcting our mistake, we turned onto John Trail where it intersected with Cat Gap and begin going onward and upward some more.
This leg on the ascent was amazing. It had recently rained some days prior and between the cold, the shade and the moisture, the smell of heaven was abundant – wet dirt, moss, and leaves. There is something about that particular smell that brings me an immense comfort no other smell can bring me and it was abundant on this loop.
We continued upward, enjoying the serenity of the woods and its damp smell. This was Rylan’s first time doing a hike with a pack, and so we had to make a good many stops on the way up, of which I do not give him any hell for. He packed some bulky gear and I could only guess his pack weight was around 40-some pounds total, which is killer when ascending like this. All of this to say we stopped taking photos of the trail for a while.
After what felt like thirty or forty minutes of hiking up the incline trail, I noticed a clearing among the rocks and saw a view I had only seen online before.
This was the famous viewing angle from John Rock. Absolutely gorgeous. The rippling Blue Ridge Mountains and the beautiful blue sky of Earth.
When I had approached, I didn’t immediately walk out as I was somewhat caught off-guard that this rocky perch opened in a sort of bumpy slope. A couple had approached from behind us and made their way down regardless of this (and one of them wearing SANDALS!!)
After a brief moment of hesitation, we mustered our courage and descended, only to be rewarded with an even more expansive view of the mountains.
This was definitely one of the highlights or our trip and I am sure for anyone taking the trek up here. I have never enjoyed a view like this up until this point.
We cracked open some MREs Rylan was given and attempted to use them. The heaters weren’t really cooperating, so I ended up eating just the world’s hardest Pop-Tart and some crackers with apple jelly – still tasty and a much needed calorie boost.
At some point, another couple of people had shown up to take in the view, and we even seen a bird fighting the wind up here – it was really windy.
Panorama view from John Rock, taken by Jake Brunton
I snapped a panorama shot (of which I am a little proud of), we cleaned up and hit the trail again. A nice half-hour break, just enjoying snacks and the view of this beautiful world.
The series of ups and downs began here and was a little killer.
This specific stretch of the trail was a rough one, and possibly the worst aesthetically so far. Right after you are blessed with the outlook, you get a narrow, ever-ascending path with many roots and only dead trees as far as you can see. At this point, we had drank the water we came in with, so I was in my “water panic” mode. I knew we had running creeks coming up, but it was honestly hard to gauge when that may be, so I was trying to push myself a little harder to get pace.
We finally made a decent descent to a big road in which the trail intersects back with Cat Gap and then the Cat Gap Bypass. At this point I had realized we would have to take another incline – the biggest one of bumpy section yet – to follow the loop.
I made the executive decision for us to instead take the Cat Gap Bypass:
So instead of looping around and up another incline on the 120, this convenient path cuts it without much effort at all. We ended up glad we did this, because this path goes through relatively leveled woodland, while you are still able to see the mountains out in the distance. A great respite from inclines – just a nice walk in the woods.
It eventually intersects with the end of the Cat Gap Loop ascent and begins the relatively long descent down to Cedar Creek falls. Now, I understand descents are supposed to provide relief, but something about them messes me up more than ascending. I’m not sure if it’s the way I walk down-hill, but this was a killer stretch of descending that lasted about thirty or more minutes.
At the bottom of the descent, we had finally found the part of the creek with running water again. This was much needed, as I was a little light headed. This was also the first time I consistently went ahead and trusted my filtration system to drink freshwater (as well as Rylan, who I gave my Lifestraw bottle too).
I got about 64 ounces pumped – one of my bags I dropped an AquaTab in for further purification later – and honestly, after filtration this water was so crisp and cold and just all around good.
After our brief water break here, we continued on and it was smooth sailing. The trail here stays relatively flat and in the woods along the creek. At this point, we found there were many large, prepared campsites ideal for hosting many people. We even spotted a solo camper set up, fire going!
Our goals were a little further down though – near the famous waterfalls.
At some point, the trail maneuvers through these super interesting, thick collection of trees:
I am by no means studied on tree species, but some quick searching against the image suggests these may be thickets of Mountain Laurel. So, when it is this time of year, they make for a very spooky tunnel. I would be creeped out if I was hiking this bit at night – this is some Ichabod stuff. Very cool though.
After a little while longer, we heard the rushing of the creek again and knew we were near our destination.
A little bit further, and we made it to the campsite that sits at the Upper Cedar Falls.
It had been a year and a half since I had my first backpacking experience at Glade Creek, and I was reminded on how I love camping by creeks. Not only is it a nice sound, but it acts as a sort of white-noise, obscuring those spooky sounds at night that may spur your paranoia.
This spot is the top-piece of the Cedar Rock falls, of which seemed to be a prominent viewpoint for this loop. We went a little further to try and check it out, but the trail to get down there was extremely tricky. There were many fallen trees, a lot of the path was covered in leaves and undergrowth. We pressed on until we got to a spot where the path draws past an overhang in the rock-wall, forming a cave.
Rylan was inspecting it with his headlamp out of concern of if a bear may be posted within. He said he saw what appeared to be a box wrapped up in a red cloth on the entrance, and then suddenly said he saw eyes reflecting back in his light. I was not able to confirm any of this, but being in an already heightened state of paranoia in the woods, I “noped” out and we decided the upper falls were nice enough of a view.
We returned and set up camp relatively late – around 5:30 PM, which is exactly when the sun had begun setting and the sky was turning purple-pink. This was the most I have ever spent out in the dark when camping, but I guess it’s a liberty of having a friend with you, a sort of added security.
I helped set up our tents and inflate bedding and such, and began getting water going for meals and hot chocolate. We attempted a fire, of which I got something going for a little bit with starter and some kindle, but we had no actual logs for fuel. Thus, we had to switch to my small frying pan to cook up our sausages.
We sat out on the cold December night, enjoying cold MREs (they refused to heat up), warm sausages, and peppermint hot chocolate. After dinner, we began organizing our trash; Rylan practiced the backpacking standard of keeping your trash and foodstuffs stored a good ways away from your tent – and then we retreated to the multi-person tent I had lent Rylan.
The original intention is we used our own tents, but this campsite was covered in roots and mostly meant for hammocks – the best spot for my solo-tent was being used by the multi-tent, and in the interest of being warmer, we decided to share the larger of the two.
We got in there and began playing Mario Party DS. This was my first time ever playing this, and I was a little exhausted from the hike so at first I wasn’t too into it. But then, things began ramping up and I ended up having the luckiest Mario Party game of my life:
An absolute domination. If there was anyone camping in the woods near us that night and you heard someone scream “NO WARIO” or “NO THIS ISN’T FAIR,” it was not a crime, it was Mario Party.
We played some Mario Kart 7 and watched some stuff I had downloaded and finally turned in for the night. This time, I had brought sleep-aid with me. And while I did not have a lot of sleep or great sleep, I actually had a few hours – much better than my measly two or so I had camping solo in Uwharrie.
Around 7:30 AM, I woke up feeling very cold. It was about 30 degrees, but I knew if I didn’t get moving, I would stay in my new winter sleeping bag forever (which I will add a sidebar about later as I begin adding gear reviews!).
We got out of the tent and brushed our teeth in the creek – cold, but a refreshing change of pace.
We spent a little too long trying to stoke a fire, but everything was moist with morning dew. There was nothing catching at all, so we gave it up and I used my pocket stove to boil water for some breakfast.
The morning was pretty routine – we ate, cleaned up, got our things packed up, gave the site one more glance and was on our way back to the parking lot.
One more segment of about 35 minutes, and we were back at the car, the adventure over.
This was a great experience. I like backpacking, but having a best buddy with you makes it a million times better. A hobby in which I usually huddle inside my tent as soon as the sun is gone is somewhat more calm with a trusted presence. I never thought I would be so enamored playing Mario Party DS that the thought of being in the woods with no cell service and no lights that I lost all concept of what could be out there!
This loop isn’t insanely challenging but is incredibly rewarding. You get an amazing view to have lunch and a photo op at, ending with a beautiful rushing creek with picturesque falls to explore.
If you’re in the Pisgah, check this loop out. A definite 5/5 trail to hike or backpack!
Soul, do you work, and if so could thy answer: For do you understand the implications of your manner? We believe to be dying over and over and over and over… I cannot stand to bare this artificial pain
Illustrious emotion, do you exist, and if so could you answer: Do you comprehend the perplexity of your surrender? We have been left hollowed out over and over and over and… I cannot tell if I feel a thing.
Wrathful worry, do you die, and if so could one answer: When will you relinquish me from this barrage of stabbings? We have coexisted as enemies over and over and…. Why am I worrying?
Is it truly my time to see the shining light, lest it be the fiery hell? More so, could it be that I shall meet my next life? I am infected with the disease of contingent worry, I cannot feel a thing all the same.
It took a long time, but I finally hit the trail with my pack on the Uwharrie Trail to Dutchman’s Creek Trail loop back on September 20th, 2025. This is a 5 hour estimate, 11.4mi trail loop, so for someone who has only went and done one other backpacking trip prior, this was definitely a large undertaking (and I did not undertake it all in the end).
The hike began around 11:25 AM EST at the Uwharrie Trailhead. I tend to plan for backpacking hikes when the weather is colder, so if I had still been in West Virginia at this time, it would have been manageable. However, I was not in West Virginia, we were obviously in North Carolina, and as such the weather in late September was nice and toasty.
My pack was lighter, as I had learned my lesson (like every newbie backpacker) from my first trip on the Glade Creek Trail back in WV (post coming soon). Or, at least, equipment-wise, it was lighter. Overall, I had filled my 3 liter bladder with water, and this was a problem, but also a smart move in retrospect.
The Uwharrie Trail begins relatively easy and flat, with some small ups and downs to trek through, and mostly forested. Which was nice, as the weather harbored clear skies and a bright, hot sun. About ten minutes in, I had to stop and take my pack off as I forgotten to apply bug spray. It seemed annoying then, but that was the smallest inconvenience of this trip…
About 30 minutes in, I had found my first of many dried-up creek crossings. This spot wasn’t really ideal for a camp, but a fire ring was there alongside a nice log for a quick break. I obliged the log, as I could see the first elevation trek was coming up.
At this time, I received a call from my friend, which was interesting. I would find out later that, at least for AT&T, a large portion of this trail had a very small slither of 5G access. So, if you wanna get outside or bring your doom-scrolling kids with you, this might be the trail!
Anyways, the first climb did hit me a little bit, but I luckily had a bottle of water and my bladder full and ready as well. This was actually a really cool spot to climb, because there was a super nice campsite at the top in an opening of trees with a clear view of the sky.
I took a good rest here for about 15 minutes, eating some crackers before heading back out. I also noticed several couples come through, which was another thing of note on this trail: it was relatively populated!
The pictures stopped there until hours into the first leg I’m afraid. The Uwharrie Trail north-bound is a series of pretty steep incline-declines after this first stop, and between the elevated heart rate and the heat, it was a killer time.
About 3 miles in, I arrived at the base of what is Dennis Mountain. It was a gradual incline that became a sharp incline at the last few minutes to the peak, so I had sat on the start for a good while, conservatively pouring what little water I had left in my bottle on my head to stay somewhat cool. I was passed by a pair of hikers here who I would encounter for a brief time later. At this point, I had been tapping into my water reserve from the bladder and was worried with the lack of water I had seen on the trail so far.
There were some very – and I mean VERY – shallow, stagnant puddles here and there, but that was it.
I took one nice picture of the trail after I had passed the peak of Dennis Mountain. Which, sadly, has NO views whatsoever when the trees are still lush and green. Maybe try the hike in Autumn or Winter and you can probably see…something.
There was a crossroads sign where I considered hanging a trail East-bound to cut the loop in half, because when I considered hiking about 5 of 11 miles on the first day, it seemed it would be easy work. It was not. I was running on about 50% here, but I basically hit myself with a “don’t be a pussy” and continued the Uwharrie trail leg.
The next hour and a half of this leg was possibly my least favorite. It was a long decline from Dennis Mountain, which usually isn’t a problem, but I am a newbie and had on some boots that were just a little tight in the toes, and they were sore at this point so bracing myself downwards the whole time was pure torture.
Around 3.9 miles in, the descent ends and the trail plateaus into a simple forest path again, which was a nice respite for me. Except for the fact that the creek was still completely dried up. I was out here – at about 40% now – as other people much more fitter than me were JOGGING these fucking inclines. Insane respect. I took one more 20 minute break here, bracing myself for the last incline of the day, which was about a little over 320 feet elevation gain. Nothing terrible, but when you’re hot, tired, and can only have little sips of water, it’s a nightmare.
I began the final incline of the day, trying to push myself a little more because I wanted to get to the end of this leg. By the way, when I say “leg,” I mean finishing where the Uwharrie intersects with the Dutchman’s Creek trail. Basically, 5 miles into the loop.
Anyways, halfway up the incline, I ran into the pair that passed me at Dennis Mountain. They were two young men taking a break, drenched in sweat – much like myself – taking a water break. I wouldn’t cast myself as completely socially anxious, I just never quite know how to open conversations with strangers. But, at this time, I felt like we both shared the worry of lack of water. I had stopped and asked if they were handling the trail fine and their opinion on the lack of water.
It was obvious they didn’t really want to talk to a bald, lone man on the trail (and fair enough), and the exchange ended with a quick “you could use a puddle if you must.” I then found out they were looping further beyond the trail than my plan, said my farewells and kept going.
I was DYING.
I was right at the precipice of this incline, when I took a seat in the lush grass on the side of Wood Run Road (which would be my savior the next morning). I sat there, physically exhausted, my bladder at about 2 liters now, and quite parched. I got up and continued a little further, however, because the intersection was near…
The intersection!
A pre-made campsite with plenty of firewood was right on the intersection I had planned to stop for the day. Thank GOD.
I had failed to mention that, one good thing about this trail is besides the water scarcity, it is quite backpacker friendly because it is absolutely littered with cleared out campsites for people. Some small, some large enough for 3 to 5 tents! This place was awesome, as the forest cleared pretty nicely here, and my GPS device received consistent service AND I somehow had consistent 5G (1 bar, but it worked!)
It was nearly 6 o’clock when I had gotten my tent set up, and a fire started. The fire was a stupid idea. I have this complex where, if I am camping outdoors, even though I have my portable stove and gas with me, I feel like I have to have a campfire going. Learn from me: if it is warm and you have other means to cook, do not start a fire. At least, not if you have limited water…
Anywho, there was also a sizeable log placed by the fire ring. Of which I sat on for several hours, having a nice conversation with my close mate Brandon. The idea of not having to use my feet anymore that day was a massive comfort. I boiled some of my water to eat a very mediocre freeze-dried chicken and dumplings meal, followed by some mango sticky rice for dessert.
I know freeze-dried food for camping gets a bad rap, but the sweet stuff is actually pretty good!
I also noticed some marks in a tree, which I thought may have been bear claw marks but I decided this was probably someone just hitting it with an axe (cope?)
I took one selfie for good measure, and it was about 7 PM now.
One thing I still haven’t pulled off (to be fair, at this point I have only done two overnight trips) is to fall asleep and get good sleep in a sensible manner.
I got into my tent around 8PM and sat there watching some YouTube videos. Earlier, when I first sat down, I felt like I could fall asleep immediately. Now that I was actually laying down and the sun was nearly gone, my nighttime anxiety of being in the woods kicked in. I get so much adrenaline for every little sound that I have a hard time falling asleep.
This night was no exception.
Firstly, it was still pretty damn hot by 9PM. It finally started to get nice and cool around 11PM, but I am a freak and could not just fall asleep no matter the exhaustion.
Not to mention the fire!
I had used some of the water from my bladder to extinguish it. I did not do a good job, because come around 9:30, I see an orange glow outside – it started right back up again from small embers. So, I scrambled out of my tent, poured a little more of my water reserves on it and went back. I probably had about 32 ounces of water left. Around 11:30PM, the fire kicked up again. I contemplated letting it try to die out on its own, but I decided against it (also, always extinguish your fire when no one will be around to watch it!!!)
Thus, a little frustrated, I scrambled out of my tent again, scared a creature or cryptid might come scoop me up, and used the little remaining water I had to douse it some and then stomped it out. It took effort, but this worked (luckily).
I lay back down, and did not fall asleep until about 4AM.
7AM.
I wake up, tired as all hell, and scramble to get my equipment packed up. I opened AllTrails and looked at the map, and decided that Wood Run Road would be my trail back. The initial idea was to camp out, then do the remaining 5/6 miles of the loop to the car. I had one backup 12oz bottle of water with me. That was not happening.
So, I started on the Dutchman’s Creek trail – as originally planned – but then, when it intersected with Wood Run Road, I took the road the rest of the way back. This turned what would have been a 3.5 hour hike into a 1.5 hour hike back to the car. And sure, it wasn’t glamorous – it was a gravel road in the forest – but I did get some quaint morning views:
I got back to the car, brushed my teeth and immediately headed to the nearest gas station for some water. I followed that up with a stop in Albemarle where I scarfed a Baconator down for some much needed calories.
Overall, the Uwharrie Dutchman’s Creek loop is indeed a challenging one. You need to make sure you’re packed light, but also that you have plenty of water. The creek’s are going to remain dry unless the area gets decent rainfall prior to your arrival.
If you’re backpacking with a companion and can share the water load, this is a great loop for you. It is a serene forest walk with some challenging inclines that you can get out of the way first, and has plenty of cleared campsites ideal for parties of people.
If you are alone and tend to make dumb decisions (like myself), I don’t think I would recommend it.
This loop gets a 2.5/5 from me for individual hiking, and a 3/5 overall.
I haven’t had a personal blog since 2013! Back then, I was a naive and extremely weeby teenage boy, one whom did not have enough self-awareness to realize some of the things he was writing and “working” on were, well, cringey.
You can use the Wayback Machine to revel in that cringey glory.
This initial post is just to put pen to paper. I hope to use this as a hobby to get my brain writing again. Ever since I have become a pen-pusher IT career man, my creative expressions have been, well, dead.
My plan is to mostly write about stuff I enjoy playing or watching, some personal opinions from time to time, and especially sharing pictures from my hiking adventures and travel! Part of my inspiration came from meeting this kind lady named Jacky, who I met at the DIR EN GREY tour in April of 2025 (Los Angeles). They have a running travel journal, and chronicling such adventures and encounters seemed like a great idea!
So, I am not going to act like my 13 year-old self and anticipate millions of readers. I doubt I will see even two or three, but I like the idea of having the interesting thoughts and fun moments of my life immortalized onto the web (which, some might consider mankind’s greatest invention..)